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programming

Collection by Robocyte

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robocyte
Using Entypo Pictographs as Icons in Your Qt Application Web Design Projects, Web Design Trends, Ui Design, Free Design, Face Icon, Font Face, Font Setting, Icon Font

Using Entypo Pictographs as Icons in Your Qt Application

I wanted to replace buttons with fancier icons for Fire★ but… I Wanted to use vector graphics instead of bitmaps. Didn’t want to complicate my installation by using many resource files.…

C++ template metaprogramming introduction Advice, Templates, Programming, Graphics, Stencils, Tips, Graphic Design, Vorlage, Printmaking

C++ template metaprogramming introduction

Disclaimer: After so many years (and blog migrations), this article might be broken or outdated. Yeah, blog migrations, that’s it. Anything that’s wrong is the fault of a blog migration…

find-object - Simple Qt interface to try OpenCV implementations of SIFT, SURF, FAST, BRIEF and other feature detectors and descriptors. Code Project, Long Term Storage, Find Objects, Programming, Surfing, Coding, Simple, Projects, Log Projects

find-object - Simple Qt interface to try OpenCV implementations of SIFT, SURF, FAST, BRIEF and other feature detectors and descriptors. - Go...

This is "Realtime DoF + Bokeh in OpenGL by Michal Rutkowski on Vimeo, the home for high quality videos and the people who love them. Bokeh, Programming, Graphics, Graphic Design, Printmaking, Computer Programming, Coding, Boquet

Vimeo

This is "Realtime DoF + Bokeh in OpenGL 4.2" by Michal Rutkowski on Vimeo, the home for high quality videos and the people who love them.

Josh Klint is raising funds for Leadwerks: Build Linux Games, on Linux. on Kickstarter! We want to put game development on Linux, so you can build and play games without leaving the Linux operating system. Linux Operating System, Programming, Games, Building, Travel, Viajes, Buildings, Gaming, Destinations

Update 17: Procedural Terrain · Leadwerks: Build Linux Games, on Linux.

Josh Klint is raising funds for Leadwerks: Build Linux Games, on Linux. on Kickstarter! We want to put 3D game development on Linux, so you can build and play games without leaving the Linux operating system.

A portrait of Harrison Ford composed of frames sampled from Blade Runner. 3d Portrait, Digital Portrait, Traditional Landscape, Contemporary Landscape, Landscape Plans, Harrison Ford, Blade Runner, World Best Photos, New Media

The World's Best Photos of opengl

Harrison Ford Portrait (Blade Runner) by Mantissa.ca, via Flickr

Smooth thick lines using geometry shader - Cinder Forum ARCHIVE Login Page, Programming, Geometry, Smooth, Computer Programming, Coding

Login Page

Hi, does anyone of you know a good solution to drawing thick line segments with proper end points? Right now, I simply create a GL_LINES mesh and draw

Implementing a semi-automatic structure-of-arrays data container 3c, Multiplication, Programming, Container, Design, Computer Programming, Coding

Implementing a semi-automatic structure-of-arrays data container

In performance-sensitive applications like games it is crucial to access data in a cache-friendly manner. Especially when dealing with a large number of objects of the same type, e.g. individual co…

Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful. Subconscious Mind, Programming, Neon Signs, Computer Programming, Coding

Dream on Steam

Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful.

Rendering Massive Virtual Worlds - SIGGRAPH 2013 Support Center, Virtual World, Programming, Mountains, Travel, Viajes, Destinations, Traveling, Trips

Support Center

Multi-domain mission-level software for system design, operations, and analysis.

Implementing a semi-automatic structure-of-arrays data container 3c, Multiplication, Programming, Container, Design, Computer Programming, Coding

Adventures in data-oriented design – Part 3c: External References

In the last installment of this series, we talked about handles/internal references in the Molecule Engine, and discussed their advantages over raw pointers and plain indices. In a nutshell, handle…