High Dynamic Range Workflow The 3D Art of Andrew Comb
I thought I’d talk a little here about how I work in 3D, to get the look and feel of my renders. Part of it is about the surfacing and the lighting, working in a PBRT model (as much as LW can do this accurately) but part of it is about working in a …
It’s been some time, but I decided to do a lighting test, as I’ve been modelling in new lighting arrays on this bit of the model. The core has been undergoing a lot of work, not all of it is ready to show, but here’s stuff which is just about done.
Pluto Station Tubolift Interior The 3D Art of Andrew Comb
Pluto Station turbolifts just got an upgrade. Tricky to light in a tiny space, and I am not sure I am going to stick with the red cushions, but they do look nice! 🙂